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Intel Graphics Driver 25.20.100.6861 Released (OpenGL 4.6 + Vulkan 1.1.103)


Intel logo

Intel has revealed a new graphics driver for its GPUs (Intel 6th, seventh, eighth and 9th Gen processors) on Windows 10. This new driver (version 25.20.100.6861) comes with the next new features:

GAMING HIGHLIGHTS:
Launch Driver for:
– A Plague Story: Innocence
– Complete Conflict: Three Kingdoms
– Conan Unconquered

Dive into the medieval era this month, with intricate swordsmanship battles in Mordhau, or relive the horrors of the time in A Plague Story: Innocence. Real-time strategy fans have an opportunity to double dip within the action, right on the discharge days of Complete Warfare: Three Kingdoms and Conan Unconquered, all on Intel UHD Graphics 620 or better.

DEVELOPER HIGHLIGHTS:
Help for OpenGL 4.6 API
– Numerous additions to D3D12 MetaCommand help in DirectML.
– The Intel® Graphics Control Panel SDK now permits for management of Native Adaptive Contrast Enhancement (LACE)
sensitivity (low/med/excessive) on platforms the place out there
Vulkan 1.1.103 + new Vulkan extensions

PERFORMANCE IMPROVEMENTS:
– Improved performance and picture quality when Conservative Morphological Anti-Aliasing (CMAA) is enabled for
DX12 video games and 3D purposes.
– Decreased compilation time on OpenCL shaders
– Playability enhancements and efficiency optimizations for Complete Warfare: Three Kingdoms*, Totally Accurate
Battle Simulator*, and Danger of Rain 2

This driver fixes the next points:

– Intermittent crashes or hangs might happen in World Conflict Z* (Vulkan), Rocket Area*, World of Warships*, Maxon
Cinema 4D*
– Minor graphics anomalies could also be observed in Apex Legends* (low settings with TSAA disabled on sixth
era Intel® Core Processors solely), Era Zero*, Imperator Rome*, Devotion* (when anti-aliasing
enabled), Maxon Cinema 4D*, Creo View* while hovering mouse over objects
– Content safety may be disabled when hotplugging a display by DisplayPort, in related standby mode,
with screens turned off
– A show hotplugged to a type-c DisplayPort hub is probably not detected
– Video output might not update whereas altering the input vary from ‘Full’ to ‘Limited’ in the Intel® Graphics
Command Middle
– Miracast display might present black display when related over an HDCP 2.three dongle
– Intermittent hangs might happen when using Media SDK to encode MPEG2 on seventh Era Intel® Core
processors or greater
– Aniostropic filtering and CMAA Anti-aliasing settings might not apply to games and 3D purposes in Intel
Graphics Command Middle (IGCC)

Downloads

A thread is out there HERE for any feedback about this driver.

Quick check of this driver on an Intel Core i7-8700Okay (with an UHD 630 GPU):

Intel UHD Graphics driver - software information

GL-Z: OpenGL and Vulkan information utility
GL-Z

OpenGL help

Finally Intel has decided so as to add the previous (almost 2-year previous) OpenGL 4.6 help to its driver! Better late than by no means. Intel v6709 is an OpenGL four.5 driver and exposes 251 OpenGL extensions. It’s the identical OpenGL help than previous v6519.

– GL_VENDOR: Intel
– GL_RENDERER: Intel(R) UHD Graphics 630
– GL_VERSION: 4.6.0 – Build 26.20.100.6861
– GL_SHADING_LANGUAGE_VERSION: four.60 – Build 26.20.100.6861
– OpenGL Extensions: 250 extensions (GL=230 and WGL=20)

The entire record of all 250 extensions exposed for an UHD 630 GPU on Home windows 10 64-bit:

– GL_3DFX_texture_compression_FXT1
– GL_AMD_depth_clamp_separate
– GL_AMD_vertex_shader_layer
– GL_AMD_vertex_shader_viewport_index
– GL_ARB_ES2_compatibility
– GL_ARB_ES3_1_compatibility
– GL_ARB_ES3_compatibility
– GL_ARB_arrays_of_arrays
– GL_ARB_base_instance
– GL_ARB_bindless_texture
– GL_ARB_blend_func_extended
– GL_ARB_buffer_storage
– GL_ARB_cl_event
– GL_ARB_clear_buffer_object
– GL_ARB_clear_texture
– GL_ARB_clip_control
– GL_ARB_color_buffer_float
– GL_ARB_compatibility
– GL_ARB_compressed_texture_pixel_storage
– GL_ARB_compute_shader
– GL_ARB_conditional_render_inverted
– GL_ARB_conservative_depth
– GL_ARB_copy_buffer
– GL_ARB_copy_image
– GL_ARB_cull_distance
– GL_ARB_debug_output
– GL_ARB_depth_buffer_float
– GL_ARB_depth_clamp
– GL_ARB_depth_texture
– GL_ARB_derivative_control
– GL_ARB_direct_state_access
– GL_ARB_draw_buffers
– GL_ARB_draw_buffers_blend
– GL_ARB_draw_elements_base_vertex
– GL_ARB_draw_indirect
– GL_ARB_draw_instanced
– GL_ARB_enhanced_layouts
– GL_ARB_explicit_attrib_location
– GL_ARB_explicit_uniform_location
– GL_ARB_fragment_coord_conventions
– GL_ARB_fragment_layer_viewport
– GL_ARB_fragment_program
– GL_ARB_fragment_program_shadow
– GL_ARB_fragment_shader
– GL_ARB_fragment_shader_interlock
– GL_ARB_framebuffer_no_attachments
– GL_ARB_framebuffer_object
– GL_ARB_framebuffer_sRGB
– GL_ARB_geometry_shader4
– GL_ARB_get_program_binary
– GL_ARB_get_texture_sub_image
– GL_ARB_gl_spirv
– GL_ARB_gpu_shader5
– GL_ARB_gpu_shader_fp64
– GL_ARB_half_float_pixel
– GL_ARB_half_float_vertex
– GL_ARB_indirect_parameters
– GL_ARB_instanced_arrays
– GL_ARB_internalformat_query
– GL_ARB_internalformat_query2
– GL_ARB_invalidate_subdata
– GL_ARB_map_buffer_alignment
– GL_ARB_map_buffer_range
– GL_ARB_multi_bind
– GL_ARB_multi_draw_indirect
– GL_ARB_multisample
– GL_ARB_multitexture
– GL_ARB_occlusion_query
– GL_ARB_occlusion_query2
– GL_ARB_pipeline_statistics_query
– GL_ARB_pixel_buffer_object
– GL_ARB_point_parameters
– GL_ARB_point_sprite
– GL_ARB_polygon_offset_clamp
– GL_ARB_post_depth_coverage
– GL_ARB_program_interface_query
– GL_ARB_provoking_vertex
– GL_ARB_query_buffer_object
– GL_ARB_robust_buffer_access_behavior
– GL_ARB_robustness
– GL_ARB_robustness_isolation
– GL_ARB_sample_shading
– GL_ARB_sampler_objects
– GL_ARB_seamless_cube_map
– GL_ARB_seamless_cubemap_per_texture
– GL_ARB_separate_shader_objects
– GL_ARB_shader_atomic_counter_ops
– GL_ARB_shader_atomic_counters
– GL_ARB_shader_bit_encoding
– GL_ARB_shader_draw_parameters
– GL_ARB_shader_group_vote
– GL_ARB_shader_image_load_store
– GL_ARB_shader_image_size
– GL_ARB_shader_objects
– GL_ARB_shader_precision
– GL_ARB_shader_stencil_export
– GL_ARB_shader_storage_buffer_object
– GL_ARB_shader_subroutine
– GL_ARB_shader_texture_image_samples
– GL_ARB_shading_language_100
– GL_ARB_shading_language_420pack
– GL_ARB_shading_language_packing
– GL_ARB_shadow
– GL_ARB_spirv_extensions
– GL_ARB_stencil_texturing
– GL_ARB_sync
– GL_ARB_tessellation_shader
– GL_ARB_texture_barrier
– GL_ARB_texture_border_clamp
– GL_ARB_texture_buffer_object
– GL_ARB_texture_buffer_object_rgb32
– GL_ARB_texture_buffer_range
– GL_ARB_texture_compression
– GL_ARB_texture_compression_bptc
– GL_ARB_texture_compression_rgtc
– GL_ARB_texture_cube_map
– GL_ARB_texture_cube_map_array
– GL_ARB_texture_env_add
– GL_ARB_texture_env_combine
– GL_ARB_texture_env_crossbar
– GL_ARB_texture_env_dot3
– GL_ARB_texture_filter_anisotropic
– GL_ARB_texture_float
– GL_ARB_texture_gather
– GL_ARB_texture_mirror_clamp_to_edge
– GL_ARB_texture_mirrored_repeat
– GL_ARB_texture_multisample
– GL_ARB_texture_non_power_of_two
– GL_ARB_texture_query_levels
– GL_ARB_texture_query_lod
– GL_ARB_texture_rectangle
– GL_ARB_texture_rg
– GL_ARB_texture_rgb10_a2ui
– GL_ARB_texture_stencil8
– GL_ARB_texture_storage
– GL_ARB_texture_storage_multisample
– GL_ARB_texture_swizzle
– GL_ARB_texture_view
– GL_ARB_timer_query
– GL_ARB_transform_feedback2
– GL_ARB_transform_feedback3
– GL_ARB_transform_feedback_instanced
– GL_ARB_transform_feedback_overflow_query
– GL_ARB_transpose_matrix
– GL_ARB_uniform_buffer_object
– GL_ARB_vertex_array_bgra
– GL_ARB_vertex_array_object
– GL_ARB_vertex_attrib_64bit
– GL_ARB_vertex_attrib_binding
– GL_ARB_vertex_buffer_object
– GL_ARB_vertex_program
– GL_ARB_vertex_shader
– GL_ARB_vertex_type_10f_11f_11f_rev
– GL_ARB_vertex_type_2_10_10_10_rev
– GL_ARB_viewport_array
– GL_ARB_window_pos
– GL_ATI_separate_stencil
– GL_EXT_abgr
– GL_EXT_bgra
– GL_EXT_blend_color
– GL_EXT_blend_equation_separate
– GL_EXT_blend_func_separate
– GL_EXT_blend_minmax
– GL_EXT_blend_subtract
– GL_EXT_clip_volume_hint
– GL_EXT_compiled_vertex_array
– GL_EXT_direct_state_access
– GL_EXT_draw_buffers2
– GL_EXT_draw_range_elements
– GL_EXT_fog_coord
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_framebuffer_object
– GL_EXT_geometry_shader4
– GL_EXT_gpu_program_parameters
– GL_EXT_gpu_shader4
– GL_EXT_multi_draw_arrays
– GL_EXT_packed_depth_stencil
– GL_EXT_packed_float
– GL_EXT_packed_pixels
– GL_EXT_polygon_offset_clamp
– GL_EXT_rescale_normal
– GL_EXT_secondary_color
– GL_EXT_separate_specular_color
– GL_EXT_shader_framebuffer_fetch
– GL_EXT_shader_integer_mix
– GL_EXT_shadow_funcs
– GL_EXT_stencil_two_side
– GL_EXT_stencil_wrap
– GL_EXT_texture3D
– GL_EXT_texture_array
– GL_EXT_texture_compression_s3tc
– GL_EXT_texture_edge_clamp
– GL_EXT_texture_env_add
– GL_EXT_texture_env_combine
– GL_EXT_texture_filter_anisotropic
– GL_EXT_texture_integer
– GL_EXT_texture_lod_bias
– GL_EXT_texture_rectangle
– GL_EXT_texture_sRGB
– GL_EXT_texture_sRGB_decode
– GL_EXT_texture_shared_exponent
– GL_EXT_texture_snorm
– GL_EXT_texture_storage
– GL_EXT_texture_swizzle
– GL_EXT_timer_query
– GL_EXT_transform_feedback
– GL_IBM_texture_mirrored_repeat
– GL_INTEL_conservative_rasterization
– GL_INTEL_fragment_shader_ordering
– GL_INTEL_framebuffer_CMAA
– GL_INTEL_map_texture
– GL_INTEL_multi_rate_fragment_shader
– GL_INTEL_performance_query
– GL_KHR_blend_equation_advanced
– GL_KHR_blend_equation_advanced_coherent
– GL_KHR_context_flush_control
– GL_KHR_debug
– GL_KHR_no_error
– GL_KHR_texture_compression_astc_hdr
– GL_KHR_texture_compression_astc_ldr
– GL_NV_blend_square
– GL_NV_conditional_render
– GL_NV_primitive_restart
– GL_NV_texgen_reflection
– GL_SGIS_generate_mipmap
– GL_SGIS_texture_edge_clamp
– GL_SGIS_texture_lod
– GL_SUN_multi_draw_arrays
– GL_WIN_swap_hint
– WGL_EXT_swap_control
– WGL_EXT_depth_float
– WGL_ARB_buffer_region
– WGL_ARB_extensions_string
– WGL_ARB_make_current_read
– WGL_ARB_pixel_format
– WGL_ARB_pbuffer
– WGL_EXT_extensions_string
– WGL_ARB_multisample
– WGL_ARB_pixel_format_float
– WGL_ARB_framebuffer_sRGB
– WGL_ARB_create_context
– WGL_ARB_create_context_profile
– WGL_EXT_pixel_format_packed_float
– WGL_EXT_create_context_es_profile
– WGL_EXT_create_context_es2_profile
– WGL_NV_DX_interop
– WGL_NV_DX_interop2
– WGL_ARB_create_context_robustness
– WGL_ARB_context_flush_control

Vulkan help

Intel v6861 exposes Vulkan 1.1.103. This new driver adds four new system extensions:

VK_EXT_depth_clip_enable : permits the explicitly control depth clipping operation
VK_EXT_host_query_reset : adds a new perform to reset queries from the host
VK_EXT_scalar_block_layout : allows C-like construction format for SPIR-V blocks
VK_KHR_shader_float16_int8 : permits use of 16-bit floating-point varieties and 8-bit integer varieties in
shaders for arithmetic operations

Right here is the report from GPU Caps Viewer 1.42.0:

– Occasion extensions: 11
– VK_KHR_surface (version: 25)
– VK_KHR_win32_surface (version: 5)
– VK_KHR_external_memory_capabilities (version: 1)
– VK_KHR_external_semaphore_capabilities (model: 1)
– VK_KHR_external_fence_capabilities (version: 1)
– VK_KHR_get_physical_device_properties2 (version: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_device_group_creation (model: 1)
– VK_EXT_swapchain_colorspace (model: 3)
– VK_EXT_debug_report (model: 9)
– VK_EXT_debug_utils (version: 1)
– Instance layers: 13
– VK_LAYER_LUNARG_api_dump (model: 1.1.106, impl: 2)
– VK_LAYER_LUNARG_assistant_layer (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_core_validation (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_device_simulation (version: 1.1.106, impl: 1)
– VK_LAYER_KHRONOS_validation (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_monitor (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_object_tracker (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_screenshot (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_standard_validation (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_parameter_validation (version: 1.1.106, impl: 1)
– VK_LAYER_GOOGLE_threading (model: 1.1.106, impl: 1)
– VK_LAYER_GOOGLE_unique_objects (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_vktrace (version: 1.1.106, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Intel(R) UHD Graphics 630 ——————
– API model: 1.1.103
– vendorID: 32902
– deviceID: 16018
– driver model: 1645261
– memory heap rely: 2
– heap1: 3654MB
– heap2: 3654MB
– memory sort rely: three
– mem sort Zero – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 1 – property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 48
– VK_KHR_swapchain (version: 68)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (version: 1)
– VK_EXT_external_memory_host (model: 1)
– VK_KHR_external_semaphore (model: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_KHR_external_fence (version: 1)
– VK_KHR_external_fence_win32 (model: 1)
– VK_KHR_get_memory_requirements2 (model: 1)
– VK_KHR_bind_memory2 (version: 1)
– VK_KHR_dedicated_allocation (version: 1)
– VK_KHR_sampler_mirror_clamp_to_edge (model: 1)
– VK_KHR_maintenance1 (version: 1)
– VK_KHR_maintenance2 (version: 1)
– VK_KHR_maintenance3 (version: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_push_descriptor (model: 1)
– VK_KHR_descriptor_update_template (version: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_shader_float16_int8 (model: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_8bit_storage (model: 1)
– VK_EXT_shader_subgroup_ballot (version: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_storage_buffer_storage_class (version: 1)
– VK_KHR_variable_pointers (version: 1)
– VK_KHR_relaxed_block_layout (version: 1)
– VK_EXT_sampler_filter_minmax (version: 1)
– VK_KHR_device_group (version: 1)
– VK_KHR_sampler_ycbcr_conversion (version: 1)
– VK_EXT_post_depth_coverage (model: 1)
– VK_EXT_shader_viewport_index_layer (version: 1)
– VK_EXT_shader_stencil_export (model: 1)
– VK_EXT_conservative_rasterization (model: 1)
– VK_EXT_sample_locations (version: 1)
– VK_KHR_draw_indirect_count (model: 1)
– VK_KHR_image_format_list (model: 1)
– VK_EXT_vertex_attribute_divisor (model: three)
– VK_EXT_descriptor_indexing (version: 2)
– VK_EXT_inline_uniform_block (version: 1)
– VK_KHR_create_renderpass2 (version: 1)
– VK_KHR_swapchain_mutable_format (model: 1)
– VK_KHR_driver_properties (model: 1)
– VK_KHR_vulkan_memory_model (version: 3)
– VK_EXT_conditional_rendering (model: 1)
– VK_EXT_depth_clip_enable (version: 1)
– VK_EXT_scalar_block_layout (version: 1)
– VK_EXT_host_query_reset (version: 1)
– system layers: 0
– system options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: false
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: true
– textureCompressionASTC_LDR: true
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: false
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: false
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true
– gadget limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 134217728
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 1871241
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044416
– maxBoundDescriptorSets: Eight
– maxPerStageDescriptorSamplers: 64
– maxPerStageDescriptorUniformBuffers: 200
– maxPerStageDescriptorSampledImages: 200
– maxPerStageDescriptorStorageImages: 16
– maxPerStageDescriptorInputAttachments: Eight
– maxPerStageResources: 200
– maxDescriptorSetSamplers: 512
– maxDescriptorSetUniformBuffers: 1600
– maxDescriptorSetUniformBuffersDynamic: 16
– maxDescriptorSetStorageBuffers: 1600
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1600
– maxDescriptorSetStorageImages: 128
– maxDescriptorSetInputAttachments: 8
– maxVertexInputAttributes: 32
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 4095
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 256
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: 8
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65536; 65536; 65536] – maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64] – subPixelPrecisionBits: 8
– subTexelPrecisionBits: Eight
– mipmapPrecisionBits: Eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 16.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768] – viewportBoundsRange: [-65536.000000 ; 65535.000000] – viewportSubPixelBits: Eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 32
– minStorageBufferOffsetAlignment: 16
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -0.500000
– maxInterpolationOffset: 0.437500
– subPixelInterpolationOffsetBits: 4
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 31
– framebufferDepthSampleCounts: 31
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: Eight
– sampledImageColorSampleCounts: 31
– sampledImageIntegerSampleCounts: 31
– sampledImageDepthSampleCounts: 31
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 31
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 83.333000
– maxClipDistances: 8
– maxCullDistances: Eight
– maxCombinedClipAndCullDistances: 8
– discreteQueuePriorities: 2
– pointSizeRange: [0.125000 ; 255.875000] – lineWidthRange: [0.000000 ; 7.992188] – pointSizeGranularity: 0.125000
– lineWidthGranularity: Zero.007813
– strictLines: 0
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 16
– optimalBufferCopyRowPitchAlignment: 16
– nonCoherentAtomSize: 1