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Intel Graphics Driver 25.20.100.6861 Released (OpenGL 4.6 + Vulkan 1.1.103)


Intel logo

Intel has revealed a brand new graphics driver for its GPUs (Intel 6th, 7th, 8th and 9th Gen processors) on Home windows 10. This new driver (version 25.20.100.6861) comes with the next new features:

GAMING HIGHLIGHTS:
Launch Driver for:
– A Plague Tale: Innocence
– Complete Warfare: Three Kingdoms
– Conan Unconquered

Dive into the medieval period this month, with intricate swordsmanship battles in Mordhau, or relive the horrors of the time in A Plague Story: Innocence. Actual-time technique followers have a chance to double dip in the action, proper on the release days of Complete Conflict: Three Kingdoms and Conan Unconquered, all on Intel UHD Graphics 620 or higher.

DEVELOPER HIGHLIGHTS:
Help for OpenGL 4.6 API
– Numerous additions to D3D12 MetaCommand help in DirectML.
– The Intel® Graphics Control Panel SDK now allows for management of Local Adaptive Distinction Enhancement (LACE)
sensitivity (low/med/excessive) on platforms where out there
Vulkan 1.1.103 + new Vulkan extensions

PERFORMANCE IMPROVEMENTS:
– Improved performance and image quality when Conservative Morphological Anti-Aliasing (CMAA) is enabled for
DX12 games and 3D purposes.
– Decreased compilation time on OpenCL shaders
– Playability improvements and efficiency optimizations for Complete Struggle: Three Kingdoms*, Completely Correct
Battle Simulator*, and Danger of Rain 2

This driver fixes the next issues:

– Intermittent crashes or hangs might happen in World Conflict Z* (Vulkan), Rocket Area*, World of Warships*, Maxon
Cinema 4D*
– Minor graphics anomalies may be observed in Apex Legends* (low settings with TSAA disabled on sixth
era Intel® Core Processors only), Era Zero*, Imperator Rome*, Devotion* (when anti-aliasing
enabled), Maxon Cinema 4D*, Creo View* while hovering mouse over objects
– Content safety may be disabled when hotplugging a display by DisplayPort, in related standby mode,
with screens turned off
– A display hotplugged to a type-c DisplayPort hub is probably not detected
– Video output might not replace whereas altering the enter vary from ‘Full’ to ‘Limited’ within the Intel® Graphics
Command Middle
– Miracast display might present black display when related over an HDCP 2.three dongle
– Intermittent hangs might occur when using Media SDK to encode MPEG2 on 7th Era Intel® Core
processors or larger
– Aniostropic filtering and CMAA Anti-aliasing settings might not apply to games and 3D purposes in Intel
Graphics Command Middle (IGCC)

Downloads

A thread is accessible HERE for any suggestions about this driver.

Quick check of this driver on an Intel Core i7-8700Okay (with an UHD 630 GPU):

Intel UHD Graphics driver - software information

GL-Z: OpenGL and Vulkan information utility
GL-Z

OpenGL help

Finally Intel has determined so as to add the previous (almost 2-year previous) OpenGL 4.6 help to its driver! Better late than by no means. Intel v6709 is an OpenGL four.5 driver and exposes 251 OpenGL extensions. It’s the same OpenGL help than previous v6519.

– GL_VENDOR: Intel
– GL_RENDERER: Intel(R) UHD Graphics 630
– GL_VERSION: 4.6.0 – Build 26.20.100.6861
– GL_SHADING_LANGUAGE_VERSION: 4.60 – Build 26.20.100.6861
– OpenGL Extensions: 250 extensions (GL=230 and WGL=20)

The entire record of all 250 extensions uncovered for an UHD 630 GPU on Windows 10 64-bit:

– GL_3DFX_texture_compression_FXT1
– GL_AMD_depth_clamp_separate
– GL_AMD_vertex_shader_layer
– GL_AMD_vertex_shader_viewport_index
– GL_ARB_ES2_compatibility
– GL_ARB_ES3_1_compatibility
– GL_ARB_ES3_compatibility
– GL_ARB_arrays_of_arrays
– GL_ARB_base_instance
– GL_ARB_bindless_texture
– GL_ARB_blend_func_extended
– GL_ARB_buffer_storage
– GL_ARB_cl_event
– GL_ARB_clear_buffer_object
– GL_ARB_clear_texture
– GL_ARB_clip_control
– GL_ARB_color_buffer_float
– GL_ARB_compatibility
– GL_ARB_compressed_texture_pixel_storage
– GL_ARB_compute_shader
– GL_ARB_conditional_render_inverted
– GL_ARB_conservative_depth
– GL_ARB_copy_buffer
– GL_ARB_copy_image
– GL_ARB_cull_distance
– GL_ARB_debug_output
– GL_ARB_depth_buffer_float
– GL_ARB_depth_clamp
– GL_ARB_depth_texture
– GL_ARB_derivative_control
– GL_ARB_direct_state_access
– GL_ARB_draw_buffers
– GL_ARB_draw_buffers_blend
– GL_ARB_draw_elements_base_vertex
– GL_ARB_draw_indirect
– GL_ARB_draw_instanced
– GL_ARB_enhanced_layouts
– GL_ARB_explicit_attrib_location
– GL_ARB_explicit_uniform_location
– GL_ARB_fragment_coord_conventions
– GL_ARB_fragment_layer_viewport
– GL_ARB_fragment_program
– GL_ARB_fragment_program_shadow
– GL_ARB_fragment_shader
– GL_ARB_fragment_shader_interlock
– GL_ARB_framebuffer_no_attachments
– GL_ARB_framebuffer_object
– GL_ARB_framebuffer_sRGB
– GL_ARB_geometry_shader4
– GL_ARB_get_program_binary
– GL_ARB_get_texture_sub_image
– GL_ARB_gl_spirv
– GL_ARB_gpu_shader5
– GL_ARB_gpu_shader_fp64
– GL_ARB_half_float_pixel
– GL_ARB_half_float_vertex
– GL_ARB_indirect_parameters
– GL_ARB_instanced_arrays
– GL_ARB_internalformat_query
– GL_ARB_internalformat_query2
– GL_ARB_invalidate_subdata
– GL_ARB_map_buffer_alignment
– GL_ARB_map_buffer_range
– GL_ARB_multi_bind
– GL_ARB_multi_draw_indirect
– GL_ARB_multisample
– GL_ARB_multitexture
– GL_ARB_occlusion_query
– GL_ARB_occlusion_query2
– GL_ARB_pipeline_statistics_query
– GL_ARB_pixel_buffer_object
– GL_ARB_point_parameters
– GL_ARB_point_sprite
– GL_ARB_polygon_offset_clamp
– GL_ARB_post_depth_coverage
– GL_ARB_program_interface_query
– GL_ARB_provoking_vertex
– GL_ARB_query_buffer_object
– GL_ARB_robust_buffer_access_behavior
– GL_ARB_robustness
– GL_ARB_robustness_isolation
– GL_ARB_sample_shading
– GL_ARB_sampler_objects
– GL_ARB_seamless_cube_map
– GL_ARB_seamless_cubemap_per_texture
– GL_ARB_separate_shader_objects
– GL_ARB_shader_atomic_counter_ops
– GL_ARB_shader_atomic_counters
– GL_ARB_shader_bit_encoding
– GL_ARB_shader_draw_parameters
– GL_ARB_shader_group_vote
– GL_ARB_shader_image_load_store
– GL_ARB_shader_image_size
– GL_ARB_shader_objects
– GL_ARB_shader_precision
– GL_ARB_shader_stencil_export
– GL_ARB_shader_storage_buffer_object
– GL_ARB_shader_subroutine
– GL_ARB_shader_texture_image_samples
– GL_ARB_shading_language_100
– GL_ARB_shading_language_420pack
– GL_ARB_shading_language_packing
– GL_ARB_shadow
– GL_ARB_spirv_extensions
– GL_ARB_stencil_texturing
– GL_ARB_sync
– GL_ARB_tessellation_shader
– GL_ARB_texture_barrier
– GL_ARB_texture_border_clamp
– GL_ARB_texture_buffer_object
– GL_ARB_texture_buffer_object_rgb32
– GL_ARB_texture_buffer_range
– GL_ARB_texture_compression
– GL_ARB_texture_compression_bptc
– GL_ARB_texture_compression_rgtc
– GL_ARB_texture_cube_map
– GL_ARB_texture_cube_map_array
– GL_ARB_texture_env_add
– GL_ARB_texture_env_combine
– GL_ARB_texture_env_crossbar
– GL_ARB_texture_env_dot3
– GL_ARB_texture_filter_anisotropic
– GL_ARB_texture_float
– GL_ARB_texture_gather
– GL_ARB_texture_mirror_clamp_to_edge
– GL_ARB_texture_mirrored_repeat
– GL_ARB_texture_multisample
– GL_ARB_texture_non_power_of_two
– GL_ARB_texture_query_levels
– GL_ARB_texture_query_lod
– GL_ARB_texture_rectangle
– GL_ARB_texture_rg
– GL_ARB_texture_rgb10_a2ui
– GL_ARB_texture_stencil8
– GL_ARB_texture_storage
– GL_ARB_texture_storage_multisample
– GL_ARB_texture_swizzle
– GL_ARB_texture_view
– GL_ARB_timer_query
– GL_ARB_transform_feedback2
– GL_ARB_transform_feedback3
– GL_ARB_transform_feedback_instanced
– GL_ARB_transform_feedback_overflow_query
– GL_ARB_transpose_matrix
– GL_ARB_uniform_buffer_object
– GL_ARB_vertex_array_bgra
– GL_ARB_vertex_array_object
– GL_ARB_vertex_attrib_64bit
– GL_ARB_vertex_attrib_binding
– GL_ARB_vertex_buffer_object
– GL_ARB_vertex_program
– GL_ARB_vertex_shader
– GL_ARB_vertex_type_10f_11f_11f_rev
– GL_ARB_vertex_type_2_10_10_10_rev
– GL_ARB_viewport_array
– GL_ARB_window_pos
– GL_ATI_separate_stencil
– GL_EXT_abgr
– GL_EXT_bgra
– GL_EXT_blend_color
– GL_EXT_blend_equation_separate
– GL_EXT_blend_func_separate
– GL_EXT_blend_minmax
– GL_EXT_blend_subtract
– GL_EXT_clip_volume_hint
– GL_EXT_compiled_vertex_array
– GL_EXT_direct_state_access
– GL_EXT_draw_buffers2
– GL_EXT_draw_range_elements
– GL_EXT_fog_coord
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_framebuffer_object
– GL_EXT_geometry_shader4
– GL_EXT_gpu_program_parameters
– GL_EXT_gpu_shader4
– GL_EXT_multi_draw_arrays
– GL_EXT_packed_depth_stencil
– GL_EXT_packed_float
– GL_EXT_packed_pixels
– GL_EXT_polygon_offset_clamp
– GL_EXT_rescale_normal
– GL_EXT_secondary_color
– GL_EXT_separate_specular_color
– GL_EXT_shader_framebuffer_fetch
– GL_EXT_shader_integer_mix
– GL_EXT_shadow_funcs
– GL_EXT_stencil_two_side
– GL_EXT_stencil_wrap
– GL_EXT_texture3D
– GL_EXT_texture_array
– GL_EXT_texture_compression_s3tc
– GL_EXT_texture_edge_clamp
– GL_EXT_texture_env_add
– GL_EXT_texture_env_combine
– GL_EXT_texture_filter_anisotropic
– GL_EXT_texture_integer
– GL_EXT_texture_lod_bias
– GL_EXT_texture_rectangle
– GL_EXT_texture_sRGB
– GL_EXT_texture_sRGB_decode
– GL_EXT_texture_shared_exponent
– GL_EXT_texture_snorm
– GL_EXT_texture_storage
– GL_EXT_texture_swizzle
– GL_EXT_timer_query
– GL_EXT_transform_feedback
– GL_IBM_texture_mirrored_repeat
– GL_INTEL_conservative_rasterization
– GL_INTEL_fragment_shader_ordering
– GL_INTEL_framebuffer_CMAA
– GL_INTEL_map_texture
– GL_INTEL_multi_rate_fragment_shader
– GL_INTEL_performance_query
– GL_KHR_blend_equation_advanced
– GL_KHR_blend_equation_advanced_coherent
– GL_KHR_context_flush_control
– GL_KHR_debug
– GL_KHR_no_error
– GL_KHR_texture_compression_astc_hdr
– GL_KHR_texture_compression_astc_ldr
– GL_NV_blend_square
– GL_NV_conditional_render
– GL_NV_primitive_restart
– GL_NV_texgen_reflection
– GL_SGIS_generate_mipmap
– GL_SGIS_texture_edge_clamp
– GL_SGIS_texture_lod
– GL_SUN_multi_draw_arrays
– GL_WIN_swap_hint
– WGL_EXT_swap_control
– WGL_EXT_depth_float
– WGL_ARB_buffer_region
– WGL_ARB_extensions_string
– WGL_ARB_make_current_read
– WGL_ARB_pixel_format
– WGL_ARB_pbuffer
– WGL_EXT_extensions_string
– WGL_ARB_multisample
– WGL_ARB_pixel_format_float
– WGL_ARB_framebuffer_sRGB
– WGL_ARB_create_context
– WGL_ARB_create_context_profile
– WGL_EXT_pixel_format_packed_float
– WGL_EXT_create_context_es_profile
– WGL_EXT_create_context_es2_profile
– WGL_NV_DX_interop
– WGL_NV_DX_interop2
– WGL_ARB_create_context_robustness
– WGL_ARB_context_flush_control

Vulkan help

Intel v6861 exposes Vulkan 1.1.103. This new driver provides four new system extensions:

VK_EXT_depth_clip_enable : permits the explicitly management depth clipping operation
VK_EXT_host_query_reset : provides a brand new perform to reset queries from the host
VK_EXT_scalar_block_layout : allows C-like construction format for SPIR-V blocks
VK_KHR_shader_float16_int8 : permits use of 16-bit floating-point varieties and 8-bit integer varieties in
shaders for arithmetic operations

Right here is the report from GPU Caps Viewer 1.42.Zero:

– Instance extensions: 11
– VK_KHR_surface (model: 25)
– VK_KHR_win32_surface (model: 5)
– VK_KHR_external_memory_capabilities (version: 1)
– VK_KHR_external_semaphore_capabilities (version: 1)
– VK_KHR_external_fence_capabilities (version: 1)
– VK_KHR_get_physical_device_properties2 (model: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_device_group_creation (version: 1)
– VK_EXT_swapchain_colorspace (model: three)
– VK_EXT_debug_report (model: 9)
– VK_EXT_debug_utils (model: 1)
– Instance layers: 13
– VK_LAYER_LUNARG_api_dump (version: 1.1.106, impl: 2)
– VK_LAYER_LUNARG_assistant_layer (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_core_validation (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_device_simulation (version: 1.1.106, impl: 1)
– VK_LAYER_KHRONOS_validation (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_monitor (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_object_tracker (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_screenshot (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_standard_validation (model: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_parameter_validation (model: 1.1.106, impl: 1)
– VK_LAYER_GOOGLE_threading (model: 1.1.106, impl: 1)
– VK_LAYER_GOOGLE_unique_objects (version: 1.1.106, impl: 1)
– VK_LAYER_LUNARG_vktrace (version: 1.1.106, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Intel(R) UHD Graphics 630 ——————
– API version: 1.1.103
– vendorID: 32902
– deviceID: 16018
– driver version: 1645261
– reminiscence heap rely: 2
– heap1: 3654MB
– heap2: 3654MB
– reminiscence sort rely: 3
– mem sort 0 – heap index : 0 – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 1 – property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 48
– VK_KHR_swapchain (model: 68)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (model: 1)
– VK_EXT_external_memory_host (version: 1)
– VK_KHR_external_semaphore (version: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_KHR_external_fence (version: 1)
– VK_KHR_external_fence_win32 (version: 1)
– VK_KHR_get_memory_requirements2 (version: 1)
– VK_KHR_bind_memory2 (model: 1)
– VK_KHR_dedicated_allocation (model: 1)
– VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
– VK_KHR_maintenance1 (model: 1)
– VK_KHR_maintenance2 (version: 1)
– VK_KHR_maintenance3 (model: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_push_descriptor (version: 1)
– VK_KHR_descriptor_update_template (version: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_shader_float16_int8 (version: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_8bit_storage (model: 1)
– VK_EXT_shader_subgroup_ballot (model: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_storage_buffer_storage_class (version: 1)
– VK_KHR_variable_pointers (version: 1)
– VK_KHR_relaxed_block_layout (model: 1)
– VK_EXT_sampler_filter_minmax (model: 1)
– VK_KHR_device_group (model: 1)
– VK_KHR_sampler_ycbcr_conversion (model: 1)
– VK_EXT_post_depth_coverage (version: 1)
– VK_EXT_shader_viewport_index_layer (version: 1)
– VK_EXT_shader_stencil_export (version: 1)
– VK_EXT_conservative_rasterization (model: 1)
– VK_EXT_sample_locations (model: 1)
– VK_KHR_draw_indirect_count (model: 1)
– VK_KHR_image_format_list (version: 1)
– VK_EXT_vertex_attribute_divisor (model: three)
– VK_EXT_descriptor_indexing (model: 2)
– VK_EXT_inline_uniform_block (model: 1)
– VK_KHR_create_renderpass2 (version: 1)
– VK_KHR_swapchain_mutable_format (model: 1)
– VK_KHR_driver_properties (model: 1)
– VK_KHR_vulkan_memory_model (version: 3)
– VK_EXT_conditional_rendering (version: 1)
– VK_EXT_depth_clip_enable (version: 1)
– VK_EXT_scalar_block_layout (version: 1)
– VK_EXT_host_query_reset (version: 1)
– system layers: 0
– system options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: false
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: true
– textureCompressionASTC_LDR: true
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: false
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: false
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true
– gadget limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 134217728
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 1871241
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044416
– maxBoundDescriptorSets: Eight
– maxPerStageDescriptorSamplers: 64
– maxPerStageDescriptorUniformBuffers: 200
– maxPerStageDescriptorSampledImages: 200
– maxPerStageDescriptorStorageImages: 16
– maxPerStageDescriptorInputAttachments: 8
– maxPerStageResources: 200
– maxDescriptorSetSamplers: 512
– maxDescriptorSetUniformBuffers: 1600
– maxDescriptorSetUniformBuffersDynamic: 16
– maxDescriptorSetStorageBuffers: 1600
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1600
– maxDescriptorSetStorageImages: 128
– maxDescriptorSetInputAttachments: 8
– maxVertexInputAttributes: 32
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 4095
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 256
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: Eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65536; 65536; 65536] – maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64] – subPixelPrecisionBits: 8
– subTexelPrecisionBits: 8
– mipmapPrecisionBits: Eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 16.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768] – viewportBoundsRange: [-65536.000000 ; 65535.000000] – viewportSubPixelBits: 8
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 32
– minStorageBufferOffsetAlignment: 16
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -0.500000
– maxInterpolationOffset: Zero.437500
– subPixelInterpolationOffsetBits: 4
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 31
– framebufferDepthSampleCounts: 31
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: Eight
– sampledImageColorSampleCounts: 31
– sampledImageIntegerSampleCounts: 31
– sampledImageDepthSampleCounts: 31
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 31
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 83.333000
– maxClipDistances: Eight
– maxCullDistances: Eight
– maxCombinedClipAndCullDistances: Eight
– discreteQueuePriorities: 2
– pointSizeRange: [0.125000 ; 255.875000] – lineWidthRange: [0.000000 ; 7.992188] – pointSizeGranularity: 0.125000
– lineWidthGranularity: 0.007813
– strictLines: 0
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 16
– optimalBufferCopyRowPitchAlignment: 16
– nonCoherentAtomSize: 1